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constantrenderer.cpp
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151 lines (115 loc) · 5.21 KB
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#include "binaryninjaapi.h"
#include "ffi.h"
#include "highlevelilinstruction.h"
using namespace BinaryNinja;
using namespace std;
ConstantRenderer::ConstantRenderer(const std::string& name): m_nameForRegister(name)
{
m_object = nullptr;
}
ConstantRenderer::ConstantRenderer(BNConstantRenderer* renderer)
{
m_object = renderer;
}
string ConstantRenderer::GetName() const
{
char* name = BNGetConstantRendererName(m_object);
string result = name;
BNFreeString(name);
return result;
}
bool ConstantRenderer::IsValidForType(HighLevelILFunction*, Type*)
{
return true;
}
bool ConstantRenderer::RenderConstant(const HighLevelILInstruction&, Type*, int64_t,
HighLevelILTokenEmitter&, DisassemblySettings*, BNOperatorPrecedence)
{
return false;
}
bool ConstantRenderer::RenderConstantPointer(const HighLevelILInstruction&, Type*, int64_t,
HighLevelILTokenEmitter&, DisassemblySettings*, BNSymbolDisplayType, BNOperatorPrecedence)
{
return false;
}
void ConstantRenderer::Register(ConstantRenderer* renderer)
{
BNCustomConstantRenderer callbacks;
callbacks.context = renderer;
callbacks.isValidForType = IsValidForTypeCallback;
callbacks.renderConstant = RenderConstantCallback;
callbacks.renderConstantPointer = RenderConstantPointerCallback;
renderer->AddRefForRegistration();
renderer->m_object = BNRegisterConstantRenderer(renderer->m_nameForRegister.c_str(), &callbacks);
}
bool ConstantRenderer::IsValidForTypeCallback(void* ctxt, BNHighLevelILFunction* hlil, BNType* type)
{
ConstantRenderer* renderer = (ConstantRenderer*)ctxt;
Ref<HighLevelILFunction> hlilObj = new HighLevelILFunction(BNNewHighLevelILFunctionReference(hlil));
Ref<Type> typeObj = new Type(BNNewTypeReference(type));
return renderer->IsValidForType(hlilObj, typeObj);
}
bool ConstantRenderer::RenderConstantCallback(void* ctxt, BNHighLevelILFunction* hlil, size_t expr, BNType* type,
int64_t val, BNHighLevelILTokenEmitter* tokens, BNDisassemblySettings* settings,
BNOperatorPrecedence precedence)
{
ConstantRenderer* renderer = (ConstantRenderer*)ctxt;
Ref<HighLevelILFunction> hlilObj = new HighLevelILFunction(BNNewHighLevelILFunctionReference(hlil));
HighLevelILInstruction instr = hlilObj->GetExpr(expr);
Ref<Type> typeObj = new Type(BNNewTypeReference(type));
Ref<HighLevelILTokenEmitter> tokenObj = new HighLevelILTokenEmitter(BNNewHighLevelILTokenEmitterReference(tokens));
Ref<DisassemblySettings> settingsObj = settings ? new DisassemblySettings(BNNewDisassemblySettingsReference(settings)) : nullptr;
return renderer->RenderConstant(instr, typeObj, val, *tokenObj, settingsObj, precedence);
}
bool ConstantRenderer::RenderConstantPointerCallback(void* ctxt, BNHighLevelILFunction* hlil, size_t expr, BNType* type,
int64_t val, BNHighLevelILTokenEmitter* tokens, BNDisassemblySettings* settings, BNSymbolDisplayType symbolDisplay,
BNOperatorPrecedence precedence)
{
ConstantRenderer* renderer = (ConstantRenderer*)ctxt;
Ref<HighLevelILFunction> hlilObj = new HighLevelILFunction(BNNewHighLevelILFunctionReference(hlil));
HighLevelILInstruction instr = hlilObj->GetExpr(expr);
Ref<Type> typeObj = new Type(BNNewTypeReference(type));
Ref<HighLevelILTokenEmitter> tokenObj = new HighLevelILTokenEmitter(BNNewHighLevelILTokenEmitterReference(tokens));
Ref<DisassemblySettings> settingsObj = settings ? new DisassemblySettings(BNNewDisassemblySettingsReference(settings)) : nullptr;
return renderer->RenderConstantPointer(instr, typeObj, val, *tokenObj, settingsObj, symbolDisplay, precedence);
}
Ref<ConstantRenderer> ConstantRenderer::GetByName(const std::string& name)
{
BNConstantRenderer* renderer = BNGetConstantRendererByName(name.c_str());
if (!renderer)
return nullptr;
return new CoreConstantRenderer(renderer);
}
vector<Ref<ConstantRenderer>> ConstantRenderer::GetRenderers()
{
size_t count = 0;
BNConstantRenderer** renderers = BNGetConstantRendererList(&count);
vector<Ref<ConstantRenderer>> result;
result.reserve(count);
for (size_t i = 0; i < count; i++)
result.push_back(new CoreConstantRenderer(renderers[i]));
BNFreeConstantRendererList(renderers);
return result;
}
CoreConstantRenderer::CoreConstantRenderer(BNConstantRenderer* renderer):
ConstantRenderer(renderer)
{
}
bool CoreConstantRenderer::IsValidForType(HighLevelILFunction* func, Type* type)
{
return BNIsConstantRendererValidForType(m_object, func->GetObject(), type->GetObject());
}
bool CoreConstantRenderer::RenderConstant(const HighLevelILInstruction& instr, Type* type, int64_t val,
HighLevelILTokenEmitter& tokens, DisassemblySettings* settings, BNOperatorPrecedence precedence)
{
return BNConstantRendererRenderConstant(m_object, instr.function->GetObject(), instr.exprIndex,
type->GetObject(), val, tokens.GetObject(), settings ? settings->GetObject() : nullptr, precedence);
}
bool CoreConstantRenderer::RenderConstantPointer(const HighLevelILInstruction& instr, Type* type, int64_t val,
HighLevelILTokenEmitter& tokens, DisassemblySettings* settings, BNSymbolDisplayType symbolDisplay,
BNOperatorPrecedence precedence)
{
return BNConstantRendererRenderConstantPointer(m_object, instr.function->GetObject(), instr.exprIndex,
type->GetObject(), val, tokens.GetObject(), settings ? settings->GetObject() : nullptr,
symbolDisplay, precedence);
}