Hello.
National Defense Education. Check in a few weeks later.
A Jolt Physics wrapper for Python.
A heavily refactored fork of ZenGL.
- Languages: Python and C.
- Specialties: Python C-Extensions.
- Tools: Whatever I have in my C headers and common Python libraries.
I use AI. Extensively. But I'm not the type of person to just let an IDE open and somehow it codes for you like magic. It's just as time-consuming to fix bugs AI left for you to fix like a puzzle, except that said puzzles are hiding right underneath my nose. It's still a force multiplier, though... and I do think it makes things that used to be "impossible" for me now becomes plausible. Like my projects above.
- Better ways to handle concurrency in Python 3.14.
- Building a game engine using Culverin + HyperGL.
I have a Discord account. My handle is "enwifi". This is probably where I will 99% get in touch.

