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  • Vietnam
  • 06:32 (UTC +07:00)

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Evilpasture/README.md

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Hello.

Current status

National Defense Education. Check in a few weeks later.

Projects

PyPI - Version

A Jolt Physics wrapper for Python.

A heavily refactored fork of ZenGL.

Technical Survival Skills

  • Languages: Python and C.
  • Specialties: Python C-Extensions.
  • Tools: Whatever I have in my C headers and common Python libraries.

AI usage

I use AI. Extensively. But I'm not the type of person to just let an IDE open and somehow it codes for you like magic. It's just as time-consuming to fix bugs AI left for you to fix like a puzzle, except that said puzzles are hiding right underneath my nose. It's still a force multiplier, though... and I do think it makes things that used to be "impossible" for me now becomes plausible. Like my projects above.

Exploring to exploit

  • Better ways to handle concurrency in Python 3.14.
  • Building a game engine using Culverin + HyperGL.

Contacts

I have a Discord account. My handle is "enwifi". This is probably where I will 99% get in touch.

Pinned Loading

  1. HyperGL HyperGL Public

    The fastest way to render in Python. Modern OpenGL 4.6, Multi-Draw Indirect, Bindless Textures, and Free-Threading.

    C 1

  2. Culverin Culverin Public

    Physics framework for Python built upon Jolt Physics

    C 3