-
-
Notifications
You must be signed in to change notification settings - Fork 3.3k
Open
Labels
Description
Expected behavior
The problem: In onPlayerShootBow, the plugin never normalizes the arrow's damage or draw force. In vanilla Minecraft (and Paper 1.21), arrow damage depends on:
- Draw force (0.0–1.0) — partial pulls deal less damage, full pulls deal max
- Critical hit multiplier — a fully drawn bow fires a critical arrow with a random 1.5×–1.75× multiplier on top
- Power enchantment on the bow
How it work: ZoneDevelopement/ZonePractice-Pro#261
well it really is a paper bug 🙁
Observed/Actual behavior
Damage
Steps/models to reproduce
How it work: ZoneDevelopement/ZonePractice-Pro#261
Plugin and Datapack List
Tested with none
Paper version
Other
No response
Reactions are currently unavailable